BoundsUpdateSystem.ixx File
System for updating collider bounds based on world transforms. More...
Included Headers
#include <helios.engine.mechanics.lifecycle.components.Active>
#include <helios.engine.ecs.System>
#include <helios.engine.modules.physics.collision.Bounds>
#include <helios.math>
#include <helios.core.units.Unit>
#include <helios.engine.ecs.GameObject>
#include <helios.engine.modules.spatial.transform.components.RotationStateComponent>
#include <helios.engine.runtime.world.GameWorld>
#include <helios.engine.modules.spatial.transform.components.ScaleStateComponent>
#include <helios.engine.modules.rendering.model.components.ModelAabbComponent>
#include <helios.engine.runtime.world.UpdateContext>
#include <helios.engine.modules.scene.components.SceneNodeComponent>
#include <helios.engine.modules.spatial.transform.components.TranslationStateComponent>
#include <helios.engine.modules.physics.collision.components.AabbColliderComponent>
Namespaces Index
| namespace | helios |
| namespace | engine |
|
Main engine module aggregating core infrastructure and game systems. More... | |
| namespace | modules |
|
Domain-specific components and systems. More... | |
| namespace | physics |
|
Physics simulation and collision detection subsystem for the game engine. More... | |
| namespace | collision |
| namespace | systems |
|
Collision detection and response systems. More... | |
Classes Index
| class | BoundsUpdateSystem |
|
System that updates AABB colliders based on entity transforms. More... | |
Description
System for updating collider bounds based on world transforms.
File Listing
The file content with the documentation metadata removed is:
32export namespace helios::engine::modules::physics::collision::systems {
52 class BoundsUpdateSystem : public helios::engine::ecs::System {
66 void update(helios::engine::runtime::world::UpdateContext& updateContext) noexcept override {
68 for (auto [entity, mab, sc, tsc, sca, rsc, bc, active] : gameWorld_->view<
78 bc->setBounds(helios::engine::modules::physics::collision::Bounds::computeWorldAabb(
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