PlayerComponent Class
Component representing the player in a match. More...
Declaration
class helios::engine::mechanics::match::components::PlayerComponent { ... }
Description
Component representing the player in a match.
PlayerComponent is a marker component used to identify the player's GameObject in the match. It can be used by systems to apply player-specific logic, such as input handling, camera control, and UI updates.
Definition at line 18 of file PlayerComponent.ixx.
Generated via doxygen2docusaurus 2.0.0 by Doxygen 1.15.0.