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MeshRenderer Class

Abstract base class for mesh rendering operations. More...

Declaration

class helios::rendering::mesh::MeshRenderer { ... }

Derived Classes

classOpenGLMeshRenderer

OpenGL implementation of the MeshRenderer interface. More...

Public Destructor Index

~MeshRenderer ()=default

Virtual destructor for proper cleanup in derived classes. More...

Public Member Functions Index

voidrender (const helios::rendering::mesh::MeshRenderCommand &command, const helios::rendering::shader::UniformValueMap &frameUniformValues) noexcept=0

Renders a mesh using the provided render command and frame-level uniforms. More...

Description

Abstract base class for mesh rendering operations.

MeshRenderer defines the interface for rendering mesh geometry using a specific graphics API. Implementations of this class are responsible for translating abstract render commands into API-specific draw calls.

This class follows the Strategy pattern, allowing the rendering backend to be swapped without affecting higher-level rendering logic.

Example usage: ```cpp // Typically used polymorphically through a concrete implementation std::unique_ptr<MeshRenderer> renderer = std::make_unique<OpenGLMeshRenderer>(); renderer->render(command, frameUniforms); ```

See Also

helios::ext::opengl::rendering::OpenGLMeshRenderer

Definition at line 32 of file MeshRenderer.ixx.

Public Destructor

~MeshRenderer()

virtual helios::rendering::mesh::MeshRenderer::~MeshRenderer ()
virtual default

Virtual destructor for proper cleanup in derived classes.

Definition at line 38 of file MeshRenderer.ixx.

Public Member Functions

render()

virtual void helios::rendering::mesh::MeshRenderer::render (const helios::rendering::mesh::MeshRenderCommand & command, const helios::rendering::shader::UniformValueMap & frameUniformValues)
noexcept

Renders a mesh using the provided render command and frame-level uniforms.

Implementations should apply the shader, bind the mesh geometry, set uniform values, and issue the appropriate draw call for the target graphics API.

Parameters
command

The render command containing mesh, material, and per-object uniform data.

frameUniformValues

Frame-level uniform values (e.g., view/projection matrices).

Definition at line 50 of file MeshRenderer.ixx.


The documentation for this class was generated from the following file:


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